Witcher 3 Cinematic Animation Breakdown

Published on Sep 05 2013 // Animation, Animation / VFX

Little known Polish Video Game Publisher and Developer CD Projekt Red’s action role-playing hack and slash video game, The Witcher, has become one of the best role-playing games over the years since the release of it’s 1st installment in 2007. The game takes place in a medieval fantasy world and follows the story of Geralt, one of a few remaining “witchers” – traveling monster hunter for hire, gifted with unnatural powers. Key storytelling feature involves the game’s system of “moral choices” as part of the storyline and was noted for its time-delayed consequences and lack of black-and-white morality.


Now in it’s 3rd installment, the quality of Gameplay, Graphics and Animation has evolved to cinematic levels. Here’s a behind the scenes video showing the motion capture and animation progress of fight scene from the last cinematic for “The Witcher 3: Wild Hunt”, brought to us by the talented Senior Character Animator at Platige Image, Sebastian Kalemba.

In his words, “We’ve been changing timing few times so you can see there are many differences between 1st animation pass (which I got from layout team) and the final. Director came up with few new ideas during animation process so I had to incorporated it:
– taking the cloak off and pushing the chieftain
– making ard sign broader and much stronger
– fat guy was pulling the line but now he tries to hit the girl
– slim bandit flies away because of ard’s power
– faster knife cuts
– moving hold in the end before leaving the scene
I’ve spent 6 weeks on this shot, hope you like it :).

music: The Glitch Mob – Warrior Concerto”


Check out The Witcher 3: Wild Hunt “Killing Monsters” cinematic trailer below, offering a thrilling glimpse into the morally ambiguous universe of Geralt of Rivia. The Trailer portrays the cruel and gritty world of The Witcher and foreshadows the mature mood of the upcoming story-driven RPG, The Witcher 3: Wild Hunt, set for release on PC, PlayStation 4 and Xbox One in 2014.

Author – Abhijit Roy, India

Source – It’s Art Mag (http://www.itsartmag.com)

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