Tim Burton’s Frankenweenie VFX Breakdown

Published on Jul 23 2013 // Animation / VFX, Visual Effects

Frankenweenie (2012) marks the return of Visionary Director Tim Burton to Stop-Motion Animation after 3 live action films (Sweeney Todd, Alice in Wonderland and Dark Shadows). In the film, a boy named Victor loses his dog, named Sparky, and uses the power of science to resurrect him.

Frankenweenie,_Victor,_Sparky_Frankenstein,_puppets

To accomplish this feat the director employed the services of Three Mills Studios in July 2010. The crew created three giant sound stages, including Victor’s cluttered family attic, a cemetery exterior, and a high school interior. The sound stages were then divided into 30 separate areas to deal with the handcrafted, frame-by-frame style of filmmaking. In addition to the claymation technique, CG Animation and VFX were also used to create the final finished look of the film. Here’s a selection of some of the 1,200 VFX shots completed by the in-house VFX department.

Author - Abhijit Roy

Source – Splinebomb (http://www.splinebomb.com)

1 Comment

  1. lunettes de soleil says:

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